« Before the workshop, I sometimes shared posts without checking. Now, I always double-check because I don’t want to spread something that isn’t true. »
Teenagers from diverse backgrounds—including Greece, Egypt, Ethiopia, Congo, and Afghanistan—joined the Think Twice pilot sessions in Athens. Over five days, they combined warm-up activities with hands-on game play, reflecting on the dangers of misinformation in today’s digital world.
The feedback was clear: the game was easy to use and the instructions simple to follow. Many appreciated its visuals and saw its potential to make people think critically.
« The best part was that I learned how to recognize bias. I now read news more carefully and try to explain to my friends why we need to fact-check, » said one teen.
Not everyone was fully satisfied—some wished the game was more immersive, with storytelling, quests, or role-playing to make it exciting. Yet despite these critiques, many participants said they would recommend Think Twice to friends and even help promote media literacy in their schools and communities.
« It made me more confident. I can say no to fake news. »

