“Before the workshop, I sometimes shared posts without checking. Now, I always double-check because I don’t want to spread something that isn’t true.” 

Teenagers from diverse backgrounds—including Greece, Egypt, Ethiopia, Congo, and Afghanistan—joined the Think Twice pilot sessions in Athens. Over five days, they combined warm-up activities with hands-on game play, reflecting on the dangers of misinformation in today’s digital world. 

The feedback was clear: the game was easy to use and the instructions simple to follow. Many appreciated its visuals and saw its potential to make people think critically. 

“The best part was that I learned how to recognize bias. I now read news more carefully and try to explain to my friends why we need to fact-check,” said one teen. 

Not everyone was fully satisfied—some wished the game was more immersive, with storytelling, quests, or role-playing to make it exciting. Yet despite these critiques, many participants said they would recommend Think Twice to friends and even help promote media literacy in their schools and communities. 

“It made me more confident. I can say no to fake news.” 

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